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By "non-texturizing" I mean those effects which, first, do not move the pixels of the original image around and, second, do not change a pixel's state based on information from other pixels.  What these effects are allowed to do is to change the color of a pixel as a function of that same pixel's original color.  This includes adjusting image's hue, saturation, or brightness, as well as cropping, cutting objects out of the background, and other basic image editing operations.  If we take two source images instead of one, then in this class also belong various combinations of images, including semi-transparent overlaying.  As a rule, the texture of the image is kept unchanged in these transformations (except for the case when some part of the image is completely "turned off," i.e. reduced to flat background color).

Remember that the two most common texture types, flat color and photographic textures, are readily available in the source elements of your composition, so there's rarely a need to additionally texturize them with graphic effects



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