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In the world of forms, linearity
and non-linearity present a strong visual
opposition, capable of expressing a lot of ideas
and implications. Let's learn what defines the
character, perception, and possible design uses
of curvilinear shapes
Some time ago we explored
the use of
geometric primitives
in design, including straight lines, rectangles,
and circles. In another article, we've also to
geometric-primitive
touched upon amorphousness as an
important opposition to geometry in the world of
shapes. However, a shape does not need to be
amorphous in order to be perceived as something
emphatically organic, complex, even
anti-geometric. I'm now referring to non-linear forms, most often represented in
computerized design by Bezier curves.
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